Scramble Rules

Each team will consist of (4) four players based on handicap (A,B,C,D). You will have the same team both days. The “A”: player is the team captain. We will be playing eight-somes, with the team captains exchanging score cards and registering the score for the other team after each hole. Remember, all scorecards must be signed by both “A” players to verify their correctness before entering the clubhouse. Turn all signed cards into the golf pro.

 

The “Scramble” procedures are as follows:

1. All players will tee off from the white tee boxes. Each team selects the most beneficial drive. Each player of the same team will then hit very near the best drive, whether in the rough or fairway. Remember that designated balls may not be placed more than on club length from the mark & no closer to the hole. NOTE: If the ball is in the rough, you must stay in the rough & not take a club length to get into the fairway.

 

2. Once on the green, the team decides on the best ball. Mark that ball & pick up the others. Putt in any order from your mark.
A.) If any player is putting for a birdie 3, but misses & is very close, he may putt again for a 4 (but first he must mark the ball), this DOES-NOT-KILL the hole. If the next player makes the birdie putt, then the birdie (3) will count & be recorded on the scorecard. That is the team score for that hole.

 

Final team score will be the (2) two-day team gross score minus the “A” player’handicap.

 

ADDITIONAL COMMENTS

1. No practice putting on the green.

2. Play level lie in the sand traps.

3. No drops from trees unless staked.

4. Any & all ties will be decided by the use of scorecards, starting with the low handicap hole at Elmwood. If there is still a tie, we will continue to the 2nd

5. Low handicap hole at Elmwood. If there is still a tie, we will continue to the 3rd low handicap hole & so forth until the tie is broken.

6. Team tee off time will be the same both days. Be on time!! The tournament will not be held up for late arrivals.

 

IF PLAYERS DO NOT SHOW UP:
If an “A” player does not show up, then the “B” player must hit twice.
If a “B” player does not show up, the “A” & “C” player alternate shots.
If a “C” player does not show up, the “B” & “D” player alternate shots.

7. All major hole prizes will be awarded for Saturday & Sunday play:

 

Elmwood:
*Closest to pin on #4, #7, #11 & #14 – Hole in one #17
*Longest Drive: Hole #15 for A player, Hole #13 for B player
Hole #10 for C player, Hole #3 for D player

 

Walking Stick:
*Closet to pin on #6, #8, #12 & #17
*Longest Drive: Hole #15 for A player, Hole #13 for B player
Hole #10 for C player, Hole #3 for D player

 

**Longest Drive Contests for each course:
There will be four holes for a long drive – one for each level of player in your foursome. Balls must be in the fairway and names must be legible on the sign. Only A players may win on their designated hole, B players on their designated hole, C players on their designated hole & D players on their designated hole. You do not need to use the player’s drive on the hole. Cash will be awarded at the banquet following play on Saturday and at the awards ceremony on Sunday at Elmwood.

 

8.Player pool – 2 Days – separate pools, one for each day at each course. All members of each team must be paid for to have an entry in the player’s pool.

9. All prizes and awards will be made at Elmwood at the close of the tournament on Sunday.

10. All score cards turned into the Golf Pro incomplete will be disqualified.

11. The “A” player’s handicap will stand after play starts at the first hole.

12. Don’t waste time looking for balls in the rough, proceed to the best ball as quickly as possible.

13. Please respect the Rangers and the Golf Pro by using their suggestions and advice to speed up play.